Star Eater
LIGHT 11

Star Eater

  • ATK:
  • 3200

  • DEF:
  • 2800

  • View:
  • 5640




1 Tuner + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 8, 2026
56± 8/ 100
Power Score
Intrinsic 56
Deck 55

Star Eater — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 56.3 · Deck: 55 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Floodgate/Control

Why it scores here

Star Eater's power comes from its text, not its 3200 ATK: its Synchro Summon cannot be negated, cards and effects cannot be activated when it is Synchro Summoned, and it is unaffected by other effects during its attack. Those three clauses earn the effect_interaction and resilience points. Accessibility is held back by the Tuner plus Level 11 material requirement, and there is no combo evidence showing what it converts into. The 400 attached decks are all decks that contain the card, so their inclusion figures confirm that it is a recognised Dragon Synchro boss, not that it is strong.

Axis scores

Axis Score Evidence
Accessibility 40 Needs a Tuner plus non-Tuners totalling Level 11 and Extra Deck access; no searcher or starter route is recorded (inferred from text, no combos).
Combo & Conversion 35 Text describes a single body with lock and attack-protection clauses; no combo boards exist to show a conversion (inferred, combos absent).
Resource Economy 20 No card advantage, refuel or recursion in the text; it is a Synchro that consumes its materials (verified from text).
Effect & Interaction 75 Unnegatable Synchro Summon plus the on-summon activation lock are strong, hard-to-play-around clauses; the lock's duration is not stated (verified).
Material Utility 25 A Level 11 Synchro is a poor material; the only clean material use would be for effects not supplied in evidence (inferred).
Resilience & Flexibility 60 Summon cannot be negated and attack is protected from effects, but the protection is limited to the attack and the card is a single copy (verified from text, observed copies).
Deck-Building Efficiency 65 Typically one copy in one Extra Deck slot, with the restriction that a Tuner must be present (observed copies distribution, verified from text).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Floodgate/Control. Intrinsic ≈ 56.3, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Synchro Summon cannot be negated
  • Cards and effects cannot be activated when Synchro Summoned
  • Unaffected by other card effects during its attack until the end of the Damage Step
  • Typically one copy, so low deck-slot cost
  • Recurs as a partner across 103 archetypes in the attached sample

Weaknesses

  • Requires a Tuner and non-Tuners totalling Level 11
  • No recorded combo boards, so conversion is unmeasured
  • Attack protection does not cover the turn it is not attacking
  • Single-copy card with no redundancy

Counters / choke points

  • Inferred: interaction during material selection or before the Synchro Summon, since the Summon itself cannot be negated

Best use

Boss/End-board with on-summon lock. Decks: Archfiend, Resonator, Tenpai Dragon, Rose Dragon, The Weather. Suggested copies: 1.

Evidence & gaps

  • Verified: Synchro Summon cannot be negated; Cards and effects cannot be activated when Synchro Summoned (duration not stated); Unaffected by other card effects during attack until end of Damage Step; Requires 1 Tuner plus 1 or more non-Tuner monsters, Level 11 total
  • Observed: Copies distribution: 396 of 400 sampled decks run 1 copy; Top partners are generic staples (Ash Blossom, Infinite Impermanence, Maxx C) and Dragon Synchro cards; Usage statistics: The Weather 100% inclusion at 1 copy (single archetype row)
  • Inferred: Material-stage interaction is the realistic answer, since Synchro Summon cannot be negated; Accessibility depends on having a Tuner in hand or field
  • Data gaps: No combos supplied: combo conversion is text-only inference The 400 decks are a sample conditioned on containing the card (decks_running_main equals total_decks), so frequency is not measured Duration of the Synchro-summon activation lock is not in the supplied text No banlist token: assumed 3 copies (unlimited) Usage statistics cover only one archetype Guide snippets mention the card in section context but do not discuss its effect No top-card ranking











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